Mobile app development for startupsFrom the first screento the App Store.

We design and build iOS and Android apps in React Native or in Swift and Kotlin, with the back end and payments they run on, and release them to the App Store and Google Play under your accounts. App design from $12k, apps from $28k, support from $1k a month.

By Ignat, founder of DIXI · Updated

Designed and built by one team · code, store accounts and back end in your name

Trusted by 40+ B2B tech companies
Definition

What does DIXI build for iOS and Android?

Mobile apps for startups and SaaS teams: consumer apps people open every day, companion apps for a web product, and first versions that need to reach both stores fast. We design the flows and the interface, build them in React Native or natively in Swift and Kotlin, connect the back end, and release the app to the App Store and Google Play. One team from the first screen to the store, and the code, the back end and the developer accounts are yours.

  1. BB Fit

    Consumer apps

    Daily habits, plans and progress: an onboarding that sets a goal in a minute and a home screen worth opening every morning.

    • Onboarding
    • Daily use
    • Subscriptions
    BB Fit, in the studio now →
  2. Koyfin

    Companion apps for a web product

    The part of your product people need on the go, on the same account and data as the web app.

    • Watchlists
    • Alerts
    • Sync with web
    Koyfin’s mobile app →
  3. Mediator

    Platforms in one app

    Several services behind one sign-in: uploads, payments, analytics and a community, designed as one system.

    • Uploads
    • Analytics
    • Payments
    Mediator, our own app →
  4. First version

    App MVPs

    The smallest version that proves the idea, released to both stores in about 10–16 weeks and built to grow rather than be rewritten.

    • React Native
    • Supabase
    • TestFlight
    What an MVP costs →
  5. After launch

    Updates and new features

    New iOS and Android versions, store policy changes, fixes and new features every month, by the people who built it.

    • Support
    • OS updates
    • New features
    What support covers →

Built with

Apps in React Native, or natively in Swift and Kotlin; Flutter when your team already writes it. Back ends on Supabase, Firebase or Node.js, designed in Figma.

  • React Native
  • Swift
  • Kotlin
  • Flutter
  • React
  • Supabase
  • Firebase
  • Figma
  • Cloudflare
Our tech stack
Why one team

Why does it matter who designs and who builds your app?

Because an app is judged twice: first by App Review, then by people deciding in their first session whether to keep it. Apple rejected 2,093,244 of the 9,100,620 submissions it reviewed in 2025, and 1,354,418 of those rejections were for performance: crashes, bugs and unfinished builds. When one team draws the screens and another builds them, this is where the gaps open.

  1. Handoff

    Designed for one phone

    Screens drawn at one size, with no empty, loading, error or offline state, so developers guess.

    Instead: every state designed, on a small and a large phone, in light and dark mode.

  2. Platform

    An app that feels like a website

    Web patterns on a phone: small targets, no gestures, navigation that fights the platform.

    Instead: iOS and Android conventions where they matter, one design system for both.

  3. Review

    Rejected at launch

    Missing privacy details, no way to delete an account, or payments set up the wrong way stop a release for days.

    Instead: the store checklist runs before the first submission, and we answer App Review.

  4. After 1.0

    Frozen after version one

    A new iOS or Android version breaks a screen and nobody who knows the code is left.

    Instead: support by the people who built it, from $1k a month.

Review figures from Apple’s 2025 App Store Transparency Report (published May 2026). Checked 3 November 2026.

Proof

Which apps have we designed and built?

Mediator is our own product: a music distribution app for labels and artists that we designed, built and run, on iOS and Android from one React Native codebase. For Koyfin we designed the mobile app from the first screen; the platform has 500K+ users. BB Fit, an iOS fitness app in React Native, is in the studio now.

All work
Mediator analytics on two phones: listeners by country, top charts, total income and streams by platform

Mediator · Our own product · React Native

15+

services in one app where labels and artists release music and track it everywhere. Designed, built and run by DIXI, on iOS and Android.

Koyfin mobile app screens designed by DIXI: Today’s Markets, Top News, Market Movers and Watchlists

Koyfin · Fintech · iOS and Android

500K+

users on the platform. We designed its mobile app from the first screen, with a design system for web and mobile; Koyfin’s engineers built it.

In the studio now

BB Fit: one plan a day to lose fat and build muscle

An iOS fitness app we are designing and building in React Native: a daily plan, workouts, AI food logging from a photo, progress photos and medals in one app. Onboarding asks for two things, a body-fat goal and how much muscle to gain, and builds the plan around them.

  • React Native
  • Onboarding
  • Daily plan
  • AI food log
  • Subscriptions

In development. The case study comes when it launches.

BB Fit onboarding: pick a body-fat goal and how much muscle to gain
BB Fit today screen: daily tasks, fat and muscle progress and today’s plan
BB Fit nutrition: 970 kcal left today, protein, fat and carbs
Rich Meatto, co-founder of Koyfin

“DIXI helped us build a mobile app from the ground up and update the product. Their focus on user needs played an important role as we scaled to 500K+ users and expanded our subscription.”

Rich Meatto, Co-founder, Koyfin · $6M Seed

Client results are the work of each client’s whole team; the app was one part.

React Native or native

React Native, Swift and Kotlin, or Flutter: which should your app use?

React Native for most apps: one codebase ships every feature to iOS and Android at once, and Netguru puts it at 60–70% of the cost of two native builds. Swift and Kotlin when the app leans on the phone itself or your engineers are native. Flutter when your team already writes it. Answer four questions for our starting point; the first call confirms it.

Who looks after the code after launch?
Which phones on day one?
How much does the app lean on the phone itself?
Is there a web app too?
Our starting point for you

React Native

One codebase for iOS and Android, so a feature ships to both stores at once. Our default when the value is in the flows and the data.

iPhone first? We still build both from one codebase and release Android when you are ready.Web app too? React and Next.js share the design system, the types and the back end with the React Native app.

Trade-off
Heavy device work (AR, Bluetooth, background audio) can need native modules in Swift or Kotlin.
Proof
Mediator, our own music distribution app, and BB Fit, the fitness app we are building now: both in React Native.
You pay the stores
Apple Developer Program $99 a year; Google Play $25 once. Both accounts are in your name.
Our starting point for you

Swift and Kotlin

Two native apps, each in its platform’s own language, when the app leans on the camera, sensors, widgets or background work, or your engineers are native.

Web app too? We build it in React and Next.js on the same back end and design system.Two native apps cost more to build and keep up; we size both in the written plan.

Trade-off
Two codebases to build and maintain. React Native typically costs 60–70% of two native builds (Netguru).
Proof
Koyfin: a native mobile app we designed from the first screen; Koyfin’s engineers built it.
You pay the stores
Apple Developer Program $99 a year; Google Play $25 once. Both accounts are in your name.
Our starting point for you

Swift, iPhone first

A native iOS app first and Android once the idea is proven, for products whose buyers are mostly on iPhone and that lean on the device.

Web app too? We build it in React and Next.js on the same back end and design system.Plan the Android version from the start, so the design system already covers it.

Trade-off
Android comes later as a second build, so the two can drift apart without one design system.
Proof
Koyfin: a native mobile app we designed from the first screen, on iOS and Android.
You pay the stores
Apple Developer Program $99 a year; Google Play $25 once. Both accounts are in your name.
Our starting point for you

Flutter

Your team already writes Flutter, so we design for it and build alongside your engineers, in their codebase and their review process.

Web app too? Flutter can run in the browser, but a marketing site or a dashboard is usually better in React or Astro.We follow your team’s conventions instead of bringing ours.

Trade-off
Dart, not JavaScript: little code is shared with a React web app.
Proof
Our own default is React Native; we work in Flutter when the client’s team does.
You pay the stores
Apple Developer Program $99 a year; Google Play $25 once. Both accounts are in your name.

Cost share from Netguru’s mobile app cost guide (updated August 2026). Checked 3 November 2026.

Launch spec

What ships with every app we build?

Every app we release is checked against the same list: touch targets and text that work for everyone, every state designed, crash and freeze rates under Google Play’s limits, the privacy details and account deletion App Review asks for, and analytics and crash reports live before launch. The table lists each check, the target and where the target comes from.

CheckTargetSource
Touch targetsAt least 44 × 44 pt on iOS and 48 × 48 dp on AndroidApple, Human Interface Guidelines; Android Accessibility Help
Text contrastAt least 4.5:1 for body text, in light and dark modeW3C, WCAG 2.2, SC 1.4.3
Larger textLayouts hold up when people turn up the system text sizeApple, Human Interface Guidelines
Every stateEmpty, loading, error and offline designed for each key screenDIXI
Crash rateUnder 1.09% of daily users seeing a crash (Google Play’s bad-behaviour line)Android Developers, Android vitals
Freezes (ANR)Under 0.47% of daily users seeing “app not responding”Android Developers, Android vitals
Account deletionIf people can create an account in the app, they can start deleting it there tooApp Review guideline 5.1.1(v)
Privacy detailsApp Store privacy labels and the Google Play Data safety form filled in, and trueApple, App privacy details; Google Play, Data safety
Android targetAndroid 16 (API level 36), required for new apps and updates since 31 August 2026Google Play, target API level
Real devicesA small and a large iPhone and two Android phones, every buildDIXI
MeasurementCrash reports and product analytics live before launch; one metric agreedDIXI
AccountsApple developer account, Google Play Console, repository and back end in your nameDIXI

Checked 3 November 2026. Android vitals measure the last 28 days of real use, so we read them again after launch. Want this list run on your current app? Book a call.

Process

How does an app go from idea to the App Store?

In five steps: we map the flows, screens and data; design the key screens and a prototype you can tap through on your phone; build in weekly sprints with a test build on your phone every week; test on real devices and release to both stores; then measure real use and fix and build what comes next. The code, the back end and the store accounts stay in your name throughout.

  1. 01

    Map the app

    Flows, screens, data and the back end, plus what version one leaves out.

    You get: a flow map and a fixed scope
  2. 02

    Design and prototype

    Key screens in Figma, a design system for iOS and Android, and every state.

    You get: a prototype you can tap through on your phone
  3. 03

    Build in weekly sprints

    React Native, or Swift and Kotlin, on Supabase, Firebase or your API.

    You get: a test build on your phone every week
  4. 04

    Test and release

    Real devices, the launch spec, store listings, submission and answers to App Review.

    You get: the app live on the App Store and Google Play
  5. 05

    Measure and improve

    Analytics, crash reports and the first reviews decide what we fix and build next.

    You get: a list of next steps from real use

An app usually takes 10–16 weeks from kickoff to the stores, design included; the written plan confirms the weeks for yours.

Formats and price

What does a mobile app cost, and what happens after launch?

An iOS and Android app, designed and built in React Native, starts at $28k; app design for your own engineers at $12k; a native app in Swift and Kotlin at $45k. After launch, support from $1k a month covers new OS versions, store policy changes, fixes and small improvements, by the people who built it. Apple and Google are paid directly, on accounts in your name.

Most apps start here

App MVP

iOS and Android from one React Native codebase, designed, built and released to both stores.

from $28k
10–16 weeks
  • Key flows designed and built
  • Back end on Supabase, Firebase or yours
  • A test build every week
  • App Store and Google Play release
Scope your app

App design

UX and UI for iOS and Android, handed to your engineers with a design system and every state, the way we designed Koyfin’s app.

from $12k
6–10 weeks
  • Flows and key screens
  • A prototype on your phone
  • Design system for both platforms
  • Developer handoff
Discuss app design

Native app

Swift for iOS and Kotlin for Android, when the app leans on the device or your engineers are native.

from $45k
12–18 weeks
  • Two native codebases
  • Camera, sensors, widgets
  • Both store releases
  • Code in your repositories
React Native or native?

Support after launch

Fixes, updates and small improvements once the app is live, by the people who built it.

from $1k / month
Billed monthly
  • New iOS and Android versions tested
  • Crash fixes
  • Store review answers
  • Small improvements
See pricing
Price your app in 60 secondsScreens, platforms, design only or design and build: see a range, a timeline and the store fees before the first call.Open the calculator

New features every month? The design partner format starts at $6k a month, from 3 months. Prices are confirmed in a written plan after a 25-minute call.

What other teams charge for an app

OptionTypical priceWhat it coversSource, checked
DIXI, React Nativefrom $28kiOS and Android, designed, built and released, 10–16 weeksThis page
Cross-platform app studio$25k–60kA focused app with one core workflow, 8–14 weeksRaftLabs, cross-platform apps, 3 Nov 2026
Full-service app agency$80k–300kInitial build; version 1 in 4–9 monthsRapidNative, agency vs AI builder (May 2026), 3 Nov 2026
Native iOS and Android$100k–180kTwo codebases, before back-end costsNetguru, mobile app cost guide (Aug 2026), 3 Nov 2026

What you’ll pay Apple, Google and the back end

ItemPriceSource, checked
Apple Developer Program$99 a year, to publish on the App Storedeveloper.apple.com/programs, 3 Nov 2026
Google Play developer account$25 oncePlay Console Help, 3 Nov 2026
SupabaseFree plan; Pro from $25 a month per organization, plus usagesupabase.com/pricing, 3 Nov 2026
FirebaseSpark plan free; Blaze plan pay as you gofirebase.google.com/pricing, 3 Nov 2026

Paid to each vendor, on accounts in your name, not to us. Store commissions on in-app sales are set by Apple and Google and depend on your program and region; our own fees are on the pricing page.

Fit

When are we the wrong team for your app?

When the job is mostly engineering capacity rather than design and build together. We are a senior team of seven that designs and builds apps, product front-ends and websites; we are not a games studio, a staff-augmentation shop or the cheapest hourly rate for a fixed spec.

A good fit

  • Startups and SaaS teams that want design and build in one team
  • Consumer apps where onboarding and daily use decide retention
  • A mobile app next to an existing web product
  • A first version that has to reach both stores this quarter
  • AI features on top of an LLM: chat, voice or photos

The wrong team

  • Games, or apps built around 3D and AR
  • Firmware, or medical-device software that needs certification
  • Five or more developers joining your team on staff augmentation
  • The lowest hourly rate for a fixed spec

Built a web MVP with Lovable, Bolt, v0 or Cursor? The fixed-price AI MVP audit tells you what to keep and what to rebuild before you add a mobile app.

People

Who will design and build it?

Ignat, founder of DIXI

I’m Ignat. I lead every project and sit in every weekly review. Your app is designed and built by a senior team of seven: designers, developers and QA, the people who built Mediator, our own iOS and Android app. You talk to the people writing the code, not to an account manager relaying messages.

  • 7people, design and code in one team
  • 500K+users on Koyfin, app designed by DIXI
  • 15+services in Mediator, our own app
  • 1team from the first screen to the store

More about DIXI · Our tech stack · Ignat on LinkedIn

FAQ

Mobile app questions

Updated 3 November 2026

Still unsure? Book a discovery call

How much does it cost to build a mobile app with DIXI?

An iOS and Android app, designed and built in React Native, starts at $28k (10–16 weeks); app design for your own engineers at $12k; a native app in Swift and Kotlin at $45k. Support after launch starts at $1k a month. For a range on your own scope, try the cost calculator.

How long does it take to build an app?

A first version with 12–20 key screens usually takes 10–16 weeks from kickoff to both stores, design included; design only takes 6–10 weeks. Bigger apps take longer: Mediator, our own app with 15+ services, took about six months from concept to a beta-ready first version.

React Native or native: which do you recommend?

React Native for most apps: one codebase ships to iOS and Android at once and typically costs 60–70% of two native builds. Swift and Kotlin when the app leans on the camera, sensors or widgets, or your engineers are native. Flutter when your team already writes it. The four questions above give our starting point.

Do you design the app, build it, or both?

Both, usually in one project, so nothing gets lost between the design file and the code. We also design apps for teams with their own engineers: we designed Koyfin’s mobile app from the first screen and Koyfin’s engineers built it. Building from someone else’s Figma files is case by case, after we check the states and components are there.

Can you build the back end too?

Yes. Supabase or Firebase for sign-in, data, file storage and push notifications when a first version needs them fast, Node.js APIs when it needs more, or your existing API. An admin panel for your team is quoted with the scope.

Do you publish the app to the App Store and Google Play?

Yes, under your developer accounts. We prepare the listing, the screenshots brief, the privacy details and the Data safety form, submit the builds and answer App Review. Apple charges $99 a year and Google Play $25 once, paid by you directly.

Who owns the code and the store accounts?

You do, from day one: the repository, the Apple developer account, the Google Play Console and the back end are in your name, and we are added as team members. When the project ends, you remove our access and keep everything.

Can you add AI features to an app?

Yes: chat, voice or photo features on top of an LLM. BB Fit, the React Native fitness app we are building, logs food from a photo. The model’s usage costs are yours and depend on traffic, so we size them with you before we build.

Can you take over an app another team built?

Yes, after we read the code. We look at the repository, the build setup and the store history, then tell you what to keep, fix or rebuild before we quote. Sometimes the honest answer is a rebuild, and we say so.

What happens after launch?

Apple and Google ship new OS versions and policy changes every year, so apps need care. Support from $1k a month covers testing new versions, crash fixes, store review answers and small improvements. New features every month fit the design partner format from $6k a month.

Have an app ideaor a stalled build?

Book a 25-minute call with Ignat. You get a written plan, a stack recommendation and a quote. Ignat replies within one business day.

Book a 25-min callFree homepage teardown